Avertissement: The rules as described here are done so from memory, and not on the basis of any authority. The official rules [en français] as set down by the creator of Jarnac®, M. Emile Lombard, as well as purchase of any one of a number of editions of the game [bilingual, multilingual, junior] are all available online at the
official Jarnac logo [Link to official site] site.

Game pieces consist of:
Two playing boards (or carpets)

A sack of 144 letter tiles, as follows:
12-A 3-B 4-C 6-D 17-E 3-F 5-G 3-H 12-I 2-J 2-K 6-L 3-M 9-N 11-O 3-P 2-Q 9-R 7-S 8-T 6-U 3-V 3-W 1-X 3-Y 1-Z

small image of two playing boards

 

 
The Play:

Players take turns creating words, and revising existing words, in order to reach the highest possible score. In cases where a player has not made best use of his letters, at the end of his turn his opponent can challenge him by declaring JARNAC, and gaining the letters from him

Note: Allowable words include all common nouns found in a mutually agreed-upon dictionary, including plurals, and all forms of verbs, adverbs, adjectives, and compound words. Disallowed words include proper nouns, hyphenated words, prefixes, interjections, initials, symbols, and anything made up.

 
Start of Play:

Player A draws six letters from the sack and places them on the left column of his carpet. He then makes a three-letter word of at least three letters from them, and places them in the squares. on his carpet.
He then draws an additional letter from the bag. He then has 3 options:
(i) To display on the following line a new word of not less than 3 letters
(ii) To transform a word already played by adding one or several letters of his carpet
(iii) To pass if he believes there is no possibility of play.

In Example 1, Player A has drawn the letters OUCCHK, and places the 5-letter word COUCH on his board*. Having made a word, he then draws another letter from the sack, and he draws an A. When player A decides that he can neither increase an existing word, nor make a new word, he passes, and that is the conclusion of his turn.

A playing board showing the word couch

 
Note: Since one new letter can be drawn for each word made (or augmented), it is generally beneficial to increase in stages, for example: If one has on his carpet RLSPTAE, and placed the word PLASTER down in one go, only one new letter could be drawn. But in displaying successively, LEA, PALE, LEAPT, PLASTER one will draw a letter after each display providing 4 letters on the whole, which gives more chances to be able to continue to play.


*In the example above, Player A had the option of placing the down the word HOCK, in order to draw another letter, but probably expected that he would ultimately have a JARNAC declared against him for not placing the word COUCH. The word OUCH would not have been allowed because it is an interjection.

Now it is Player B's turn to draw 6 letters. But, at this moment, if player A has neither played a letter he could have played to increase the score of an existing word, nor made a possible word from the spare letters on his board, it is player B's opportunity to declare "JARNAC", and take the letters and put them on her board.

Player B declares "JARNAC" and takes the word COUCH and the letter A from her opponent, to place the word CACHOU on her board. She then begins her turn by drawing six letters, and play progresses in the same manner as for Player A. Player B continues until she finds that she can't continue, and is then vulnerable to having JARNAC declared against her.

A playing board showing the word cachou


Note:One can neither withdraw a letter or word once it has been played, i.e., once another letter has been drawn, nor pass a letter from one line to another. Any words formed vertically should be disregarded, as the only significant alignment is horizontal.

More Rules of Jarnac

(Disputes, Double Jarnacs, and the Opponent's Unfortunate Demise....)


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